Designing a scripting engine for Outer Wonders
Learn how the Utopixel team implements cutscenes and interactions for Outer Wonders in this technical blog post.
Read moreLearn how the Utopixel team implements cutscenes and interactions for Outer Wonders in this technical blog post.
Read moreTake a behind-the-scenes look at how we designed the childlike protagonist of Outer Wonders in this art-oriented blog post.
Read moreLearn more about how technology and art are connected in this overview of scene rendering in Outer Wonders.
Read moreOur first monthly update discusses water-powered Bibi's new look, organic puzzle layouts, and a pause menu for Outer Wonders.
Read moreFind out how the black magic of level design can shape puzzles with varying difficulty levels for Outer Wonders.
Read moreGive Outer Wonders' puzzles a try starting this week on social media!
Read moreLearn more about how we came to create puzzles for Outer Wonders, starting with prototypes on paper.
Read moreIn Outer Wonders, interaction with the environment will be key to progress. Find out more about these interactions.
Read morePlaying and making video games requires technology. Let's talk about the tech powering Outer Wonders.
Read moreFind out more about the history of Outer Wonders' pixel art and how its unique visual style was achieved.
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