Blog

Building Outer Wonders for Windows

Building Outer Wonders for Windows

#outer-wonders #technology

Learn how we build Outer Wonders for Windows using our custom game engine.

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This month in Outer Wonders: May 2021

This month in Outer Wonders: May 2021

#outer-wonders

Our fourth monthly update discusses our growing community, technical refinements and our latest weekly puzzles.

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Building Outer Wonders for Linux

Building Outer Wonders for Linux

Learn how we build Outer Wonders for Linux using our custom game engine.

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This month in Outer Wonders: April 2021

This month in Outer Wonders: April 2021

Our third monthly update discusses the release of the demo of Outer Wonders on itch.io, polishing, and a Linux version of the game.

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The playable demo of Outer Wonders is live on itch.io!

The playable demo of Outer Wonders is live on itch.io!

#outer-wonders

Play the demo of Outer Wonders on itch.io for Windows and Linux now!

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Outer Wonders demo will be released on April 16th!

Outer Wonders demo will be released on April 16th!

#outer-wonders

We're delaying the release of the playable demo of Outer Wonders until April 16th. This week's blog post explains why we've made this decision.

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Final stretch before the demo of Outer Wonders! Test, test, test.

Final stretch before the demo of Outer Wonders! Test, test, test.

The demo of Outer Wonders is coming soon! Learn more about the testing we will carry out before releasing it.

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Building Outer Wonders for multiple platforms

Building Outer Wonders for multiple platforms

#outer-wonders #technology

Learn how we get Outer Wonders to run on various platforms in this technical blog post.

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The road to the playable demo of Outer Wonders

The road to the playable demo of Outer Wonders

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Read more about the development left to do for the playable demo of Outer Wonders that will be published on April 2nd.

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This month in Outer Wonders: February 2021

This month in Outer Wonders: February 2021

#outer-wonders #design #art

Our second monthly update discusses livelier in-game environment, cutscenes, and more improvements.

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