#design

This month in Outer Wonders: April 2021

This month in Outer Wonders: April 2021

Our third monthly update discusses the release of the demo of Outer Wonders on itch.io, polishing, and a Linux version of the game.

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Final stretch before the demo of Outer Wonders! Test, test, test.

Final stretch before the demo of Outer Wonders! Test, test, test.

The demo of Outer Wonders is coming soon! Learn more about the testing we will carry out before releasing it.

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This month in Outer Wonders: February 2021

This month in Outer Wonders: February 2021

#outer-wonders #design #art

Our second monthly update discusses livelier in-game environment, cutscenes, and more improvements.

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This month in Outer Wonders: January 2021

This month in Outer Wonders: January 2021

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Our first monthly update discusses water-powered Bibi's new look, organic puzzle layouts, and a pause menu for Outer Wonders.

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Balancing the difficulty level of Outer Wonders puzzles

Balancing the difficulty level of Outer Wonders puzzles

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Find out how the black magic of level design can shape puzzles with varying difficulty levels for Outer Wonders.

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How the level design of Outer Wonders evolved

How the level design of Outer Wonders evolved

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Learn more about how we came to create puzzles for Outer Wonders, starting with prototypes on paper.

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First overview of interactions in Outer Wonders

First overview of interactions in Outer Wonders

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In Outer Wonders, interaction with the environment will be key to progress. Find out more about these interactions.

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The origins of Outer Wonders

The origins of Outer Wonders

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Learn more about how the concept and the universe of Outer Wonders was born in the mind of the Utopixel team.

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Introducing Outer Wonders

Introducing Outer Wonders

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Experience an unique mix of puzzles and fantasy in this ecological adventure game starring a cute main character.

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